Prototype Map
A clean blockout zone built for learning routes, flag pressure, and traversal timing.
PC multiplayer game
A fast-paced, parkour-infused capture the flag game where movement, abilities, smart bots, and clean team play decide who gets home with the flag.
Quick start
Grab the latest Windows or macOS release, then use the in-game update button later when a new build drops.
The latest Windows installer and Universal macOS app live in the public release repo under stable filenames that do not change between versions.
Game modes
Run It mixes movement tech with match rules that can stay wide-open or become more tactical.
A clean blockout zone built for learning routes, flag pressure, and traversal timing.
A nature-themed arena with grass, logs, boulders, and cover for smarter chases.
A stylized grove with cliffs, custom lighting, and a more dramatic battleground feel.
Abilities
Every ability is unlocked immediately, turning the match into a high-speed contest of boosts, tricks, escapes, and counters.
Choose up to 3 of the 6 abilities before the match. The server enforces the rule for both humans and smart bots.
Controls
Click inside the game window to lock the cursor and look around. Press Esc any time for the pause or main menu.
| Key | Action | Description |
|---|---|---|
| WASD | Move | Navigate your character around the map. |
| Space | Jump / Vault | Jump normally, or vault while moving into a low obstacle. |
| Left Shift | Speed Boost | Sprint forward at high speed. |
| Q | Smoke Bomb | Release smoke to blind opponents or escape pressure. |
| F | Shield | Temporarily block incoming knives, tags, and stuns. |
| T | Teleport | Blink forward in your camera-look direction. |
| G | Pistol | Fire a pistol shot at targets with aim and timing. |
| R | Throw Knife | Launch a projectile knife at opponents. |
| E | Tag / Combat | Tag, stun, or kill enemies up close. |
| Esc | Pause Menu | Open the menu to adjust settings or exit. |
Developing AI
Fill matches with up to 8 bots, each tuned for a different tactical role.
Guards home turf and drops far-away pursuits.
Defends base, then pushes the enemy flag when safe.
Swings between chaser, defender, and attacker.
Pushes base unless home turf is under threat.
Commits to offense and targets teammate pursuers.
Multiplayer
Sessions are discovered automatically over the internet through Unity Relay. Single player works offline.
Pick Multiplayer from the landing menu and enter a username.
Host a game and configure the lobby, or select an open session from the list and join it.
The host picks maps, bot counts, and abilities, then launches when everyone is ready.
In-match, the host can end the session, change bot counts, or switch maps from the Esc menu. Other players get a Leave Match button.